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Lisa Barcy
Woman Without a Past
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Jesse Seay
Likes to Do Other Things
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MakeOut Club
Grad Screening @ Busker
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Film, Video and New Media Curriculum
Undergraduate
4000 Level
FVNM 4000
Independent Study: Film, Video, and New Media
Independent Study provides the opportunity to explore a specific problem in the student's area of concentration, carried out independently with a faculty adviser. A schedule of conferences is established at the start of the semester. Instructor signature required for registration.
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FVNM 4002
Advanced Cinema Projects
Students work independently on a selected filmmaking project, and consult with a department faculty adviser. Occasional meetings of the entire group may be scheduled. The student may choose to work with more than one adviser, with a number of credits taken with each adviser. Prerequisite: FVNM 2010.
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FVNM 4003
Advanced Video Projects
This course is for undergraduate students with a sustained interest in using video technology as part of their art making. Participants work on a project-oriented basis that includes individual critiques, special class meetings, practicums, and equipment workshops. Students should be both self-directed and interested in developing a support system for producing each other's work. This course is offered on a semester-to-semester basis, but students who wish access to the video department during the winter interim must enroll both semesters. Prerequisite: FVNM 3002.
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FVNM 4011
Cinema and the City
Cinema and the City is an advanced film/video production studio exploring new ways to create moving images of urban social space. Close analysis and critique of representations of the city in popular culture, from local TV news and hip-hop videos, to classical city symphonies such as Berlin, Symphony of City or Manhatta, and Frederick Wiseman's documentary studies of urban institutions lead students to new theoretical/practical positions. Dramatic features by Krzysztof Kieslowski, Spike Lee, Fritz Lang, and Ozu, as well as other film and videos that use the city's social topography, offer additional perspectives. Using diverse film and video tactics, students experiment with form, technique, and genres of fiction and non-fiction to interpret Chicago. Prerequisite: FVNM 3002 or FVNM 2010.
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FVNM 4025
Advanced Screenwriting
Students complete the first draft of a feature-length screenplay (at least 90 pages) based on an original idea that they propose and develop in the first or second class. No adaptations or partially-completed scripts are allowed. Weekly class sessions include group reading of script pages and critique by classmates and instructor. Prerequisite: FVNM 3024.
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FVNM 4030
Visualization and Storyboarding
This production class focuses on idea development for time based media through storyboards, production drawings, treatments, writing, sketchbooks, location photos, and scrapbooks. Students working in animation, film, video, graphic comics, and performance integrate classical and experimental techniques in the production of time based work, or text and image. Students work on individual projects, but also switch roles, creating visuals for other students' ideas, and having their own ideas interpreted as well. The final project for this class is a loose-leaf and digital volume containing treatment, full storyboards, and research for a major work. This volume is used for idea development, and presentation of the project to collaborators, granting agencies, fellowship organizations, and most importantly, as a reference for the maker. Prerequisite: Any 3000 level course in Writing, FVNM, ARTTECH, SOUND, PERF, or permission of instructor.
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FVNM 4055
Optical Printing
Optical printing is a powerful tool for the manipulation of time and image in cinema. Aspects studied in this course include: bi-packing, double exposure, color correction, mattes, zooms, wipes, time manipulation, color separation, and densitometry. Prerequisite: FVNM 2010.
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FVNM 4070
Cinematography for Film and Digital Video
This is an intensive studio course for advanced students of film/video to explore the creative uses of light in their projects. Through the examination of cinematographic approaches across the various genres including narrative, experimental, and documentary, students apply advanced techniques of lighting and composition to their work. Emphasis is placed on the changing role of the cinematographer in the world of digital media.
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FVNM 4225
Film, Video, and New Media Undergraduate Seminar
Offered as a forum for contemporary issues, specific thematic approaches in response to issues in the field, or political, social, or cultural conditions that demand the imperative for public discussion. Topics vary.
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FVNM 4230
How to Curate and Program Film, Video and New Media
This class deals specifically with questions of programming, curatorial ethics, curatorial styles, prominent curators and programmers, contexts, curatorial theory, to curate vs. programming in the realm of Film/Video/New Media. After critically examining curatorial practices of moving image curators and programmers, students perform programming exercises, launch their own public exhibitions, and write critical texts about film/video programming.
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FVNM 4232
Cinematic Spaces
The history of the architecture and design of screening venues is explored. The course examines the psychological and cultural implications of entertainment and cultural architecture specifically designed for the experience of watching moving images. Interior architecture students and moving image makers collaborate on designing new venues for experiencing the moving image while considering the needs of both artists and audiences.
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FVNM 4234
Film Adaptation
Students select an adaptable story, unravel it, and piece it back together as a solid screenplay. The class reads various stories, views the films made from them, and argues the success and/or failure of each adaptation. The first draft of a 30-page script is written, based on a short story selected for the class. Prerequisite: FVNM 3024 or permission of instructor.
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FVNM 3035
Sound for Film 2: Concept and Projects
This course focuses on the theories and concepts fundamental to sound editing and design strategies, and expands on the technical information introduced in Sound for Film 1. Students work on existing-film sound tracks and discuss the concepts behind them, particularly how sound works in relation to image. The course addresses problems of mixing, and includes training on the ProTools system. Students develop sound tracks for their own independent project. Prerequisite: FVNM 3030.
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FVNM 3037
Advanced Photo and Optical Processes
This course is an extended and advanced version of the Imagemaking class (FVNM 3027), and may be taken as a sequel to it. This class focuses on film image production utilizing a variety of film printing techniques. Non-camera emulsion-to-emulsion contact printing, JK optical printing, Oxberry optical printing and contact printing are introduced as advance level production. Many phases of cinematographic special effects are introduced in this course. Prerequisite: FVNM 3027.
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FVNM 3050
Film and Video: It's Public, It's Audience
This course explores the public role of independent and experimental film and video, and considers the role of the audience in advancing the field and the form. The class considers such crucial questionsas How do you build audience for non-commercial work? How do audiences respond to the unfamiliar? Do filmmakers or programmers have a role in relating with their audiences? Why is there a lack of critical writing on contemporary film/video exhibition? Students read critical texts about how audiences receive information in the form of moving images. With these questions in mind, students launch their own public exhibitions and write critically about exhibitions/screenings they attend.
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FVNM 4255
Terrorism: A Media History
An investigation of media and cinematic representations of "terrorism" through the 20th century to the present. Primary "texts" are films, videos, and photography, supported by readings from a wide range of sources: historical, political economy, fiction, media criticism, oral histories. Students screen and study propaganda films, narratives, film and video essays, and experimental works whose subject directly or obliquely addresses the subject of political violence. The course examines the mobilizing effects of these works, and seeks to unpack a hefty suitcase of current debates about moral relativism, just and unjust wars, the problem of evil, and uses of violence in film.
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FVNM 4830
Radical Software/Critical Artware
Radical Software, published from 1970-1974, facilitated an exchange of ideas, media, and tools for video-makers engaged in the early phases of video art. Currently, through distribution and use of noncommercial art-oriented software, artists build communities online that address software culture. Radical Software/Critical Artware examines New Media practices of producing artware or software art in, on, and through networks and communities. Students will learn to program, develop and discuss artware, including tools for generating or manipulating audio-visual data, plug-ins, surface hacks, instruction sets and code as found material. Through screenings, readings, and the production of artware, this course critically analyzes the power of technoseduction while actively engaging in New Media arts practices. Prerequisite: FVNM 2100
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FVNM 4850
Digital Video Editing
The convergence of video and computer technologies has resulted in the creation of digital editing tools with an unsurpassed ability to structure images and sound. This course gives students the opportunity to comprehensively explore the school's higher end, industry-standard devices in this realm, bringing to bear the power and versatility of these tools on their creative projects. Special attention is given to issues such as HDTV, compression, color correction and matchback for film conforming. The in-depth shot by shot critique of students' works-in-progress is also a feature of this course. Prerequisite: FVNM 3002 or FVNM 2005.
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FVNM 4860
Interactive Forms
This course explores issues of design, interactivity, and technological considerations in the creation and distribution of media art, primarily on DVD, and related explorations in Director and web authoring software. Students create, critique, and present interface designs utilizing professional and consumer tools, and examine trends in the authoring industry. Emphasis is placed on designing with the audience/user in mind, as well as options for distribution and presentation. Prerequisite: FVNM 3002 or FVNM 2100.
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FVNM 4865
playFull, playMe
playFull, playMe considers computer based games as New Media artworks and art as a game-like system. Computer-based games constitute a significant form of new screen media and cultural activity. Artists work with game-like structures and approaches to create New Media projects. Students will play, discuss and develop art games that share relationships to forms of gameplay from text-based adventure games to first-person shooters, strategy games and simulators to conceptual games of chance. This advanced level studio course enables students to hack, modify, and critique existing games, and independently author games as New Media artworks. Prerequisite: FVNM 2100
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FVNM 4866
Machinima
Machinima literally combines "machine" and "cinema" using computer-based games to develop film and media art. Machinima views video games and game culture as New Media. Video game engines become artistic toolsets and authoring systems allowing artists to use the underlying code structures to create their own media artworks. Students play video games, learn to render artworks in realtime with low cost, commercially available game engines and free and open source software systems, discuss online distribution, and screen machinima artworks. Prerequisite: FVNM 2100
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FVNM 4867
OnEvent
OnEvent fosters code-based approaches to public programming of New Media arts events and activities. Students curate, develop and organize collaborative, web-based and physical New Media arts events. New Media events are discussed in relationship to the historical theory/practices of microcinema, alternative venues for experimental media arts, decentralized structures, network cultures, and various forms of transient artistic cultural action. Prerequisite: FVNM 2100 or FVNM 3222
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FVNM 4900
Motion Graphics and Visual Effects II
Motion graphics-compositing-visual effects are highly involved and multi-faceted. Students deepen and expand what they have learned in Motion Graphics and Visual Effects 1. More involved and advanced techniques are covered, such as working in space with lights and cameras, and integrating effects with 3D software applications. Motion tracking and image stabilization, advanced rotoscoping and painting techniques, audio for image manipulation, and issues in working with film are covered. Students pursue solutions to visual problems that would be encountered in the professional post-production world. Prerequisite: FVNM 3215.
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